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Error when I try remote build an iOS application on Windows

I need to build an application for iOS, I'm trying to do it via a virtual Mac. The instructions on the Internet do not work, old or I'm stupid. Windows communicates with Mac, sort of like something starts to build, and then:

 UATHelper: Packaging (iOS):   Upload took 00:00:00.4472990
 UATHelper: Packaging (iOS):   Execute took 00:00:08.0895608
 UATHelper: Packaging (iOS):   Undefined symbols for architecture arm64:
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):     "_OBJC_CLASS_$_MTLCaptureManager", referenced from:
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):         objc-class-ref in UE4-MetalRHI.a(Module.MetalRHI.1_of_2.cpp.o)
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):     "_OBJC_CLASS_$_ARWorldTrackingConfiguration", referenced from:
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):         objc-class-ref in UE4-AppleARKit.a(Module.AppleARKit.cpp.o)
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):     "_OBJC_CLASS_$_ARSession", referenced from:
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):         objc-class-ref in UE4-AppleARKit.a(Module.AppleARKit.cpp.o)
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):     "_OBJC_CLASS_$_ARPlaneAnchor", referenced from:
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):         objc-class-ref in UE4-AppleARKit.a(Module.AppleARKit.cpp.o)
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):     "_OBJC_CLASS_$_AROrientationTrackingConfiguration", referenced from:
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):         objc-class-ref in UE4-AppleARKit.a(Module.AppleARKit.cpp.o)
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):     "___isOSVersionAtLeast", referenced from:
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):         FDisplayMetrics::GetDisplayMetrics(FDisplayMetrics&) in UE4-ApplicationCore.a(Module.ApplicationCore.cpp.o)
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):   ld: symbol(s) not found for architecture arm64
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):   clang: error: linker command failed with exit code 1 (use -v to see invocation)
 UATHelper: Packaging (iOS):   Doing bash -c 'if [ -e "/Users/nikita/UE4/Builds/DESKTOP-L8BMCM7/D/Unreal Projects/Development/AndroidTest/Binaries/IOS/AndroidTest" ]; then eval $(stat -s "/Users/nikita/UE4/Builds/DESKTOP-L8BMCM7/D/Unreal Projects/Development/AndroidTest/Binaries/IOS/AndroidTest") && echo $st_mtime,$st_size; fi'
 UATHelper: Packaging (iOS):   Execute took 00:00:00.3277199
 UATHelper: Packaging (iOS):   ERROR: UBT ERROR: Failed to produce item: /Users/nikita/UE4/Builds/DESKTOP-L8BMCM7/D/Unreal Projects/Development/AndroidTest/Binaries/IOS/AndroidTest
 UATHelper: Packaging (iOS):   Total build time: 68,62 seconds (Remote executor: 0,00 seconds)
 UATHelper: Packaging (iOS): Took 69,0458969s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (iOS): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe AndroidTest IOS Development -Project="D:\Unreal Projects\Development\AndroidTest\AndroidTest.uproject"  "D:\Unreal Projects\Development\AndroidTest\AndroidTest.uproject" -NoUBTMakefiles  -remoteini="D:\Unreal Projects\D
 evelopment\AndroidTest" -skipdeploy -flushmac -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.12.25-15.03.22.txt' 
 UATHelper: Packaging (iOS):        (see C:\Users\stepa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
 UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (iOS): BUILD FAILED
 PackagingResults: Error: Unknown Error

Also, please explain how I should install Unreal Engine on the Mac and what to do with it.

Product Version: UE 4.18
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asked Dec 25 '17 at 11:34 AM in Packaging & Deployment

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stepanovnv95
6 2 3 4

avatar image stepanovnv95 Dec 25 '17 at 11:40 AM

On the Mac I place the Unreal Engine sources to /UE4/UnrealEngine and run UnrealRemoteTool. I think my problem is here.

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1 answer: sort voted first

I disabled ARLit. Now I have:

 UATHelper: Packaging (iOS):   Upload took 00:00:02.7043816
 UATHelper: Packaging (iOS):   Execute took 00:00:10.2786992
 UATHelper: Packaging (iOS):   Undefined symbols for architecture arm64:
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):     "_OBJC_CLASS_$_MTLCaptureManager", referenced from:
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):         objc-class-ref in UE4-MetalRHI.a(Module.MetalRHI.1_of_2.cpp.o)
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):     "___isOSVersionAtLeast", referenced from:
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):         FDisplayMetrics::GetDisplayMetrics(FDisplayMetrics&) in UE4-ApplicationCore.a(Module.ApplicationCore.cpp.o)
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):   ld: symbol(s) not found for architecture arm64
 UATHelper: Packaging (iOS):   
 UATHelper: Packaging (iOS):   clang: error: linker command failed with exit code 1 (use -v to see invocation)
 UATHelper: Packaging (iOS):   Doing bash -c 'if [ -e "/Users/nikita/UE4/Builds/DESKTOP-L8BMCM7/D/Development/MobileChangeScreen/AndroidTest/Binaries/IOS/AndroidTest" ]; then eval $(stat -s "/Users/nikita/UE4/Builds/DESKTOP-L8BMCM7/D/Development/MobileChangeScreen/AndroidTest/Binaries/IOS/AndroidTest") && echo $st_mtime,$st_size; fi'
 UATHelper: Packaging (iOS):   Execute took 00:00:02.6343193
 UATHelper: Packaging (iOS):   ERROR: UBT ERROR: Failed to produce item: /Users/nikita/UE4/Builds/DESKTOP-L8BMCM7/D/Development/MobileChangeScreen/AndroidTest/Binaries/IOS/AndroidTest
 UATHelper: Packaging (iOS):   Total build time: 79,83 seconds (Remote executor: 0,00 seconds)
 UATHelper: Packaging (iOS): Took 80,1072059s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (iOS): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe AndroidTest IOS Development -Project=D:\Development\MobileChangeScreen\AndroidTest\AndroidTest.uproject  D:\Development\MobileChangeScreen\AndroidTest\AndroidTest.uproject -NoUBTMakefiles  -remoteini="D:\Development\Mob
 ileChangeScreen\AndroidTest" -skipdeploy -flushmac -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.12.30-22.30.04.txt' 
 UATHelper: Packaging (iOS):        (see C:\Users\stepa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
 UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (iOS): BUILD FAILED
 PackagingResults: Error: Unknown Error

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answered Jan 01 '18 at 08:48 AM

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stepanovnv95
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