x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

What type of server do I need?

Hello, I have a question about server hosting, and which type of server(s) are relevant to me and the game that I'm making.

First of all, I am making a large open world RPG which is dependant on atleast a good amount of players. My solution to this is that I would host a server, which everyone could join into. I don't want anyone else to be able to create or host a server, just me. How many servers I will host are depending on the amount of players, of course, but I am really just aiming for one.

So my question is; what type (dedicated, non-dedicated, local host) of server would be most relevant to me? Would the same type of server apply to a development server? (Like alpha-servers/testing-servers). I am thinking about a dedicated server, but before I begin the making of this, I want to be perfectly sure.

Thank you for your time :)

Product Version: UE 4.18
Tags:
more ▼

asked Dec 25 '17 at 01:05 PM in C++ Programming

avatar image

Steferich
109 4 7 9

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Yep. Dedicated Server. That just means it's a server only, sitting there waiting for clients. The other kind is where one of the players is a server but also has a character in the world.

Testing is mostly done in the editor. In Play Settings you can control if it uses a dedicated server, how many players to use, and a bunch of other settings that will become more important as your project advances. And if things get really bad you can debug the code in Visual Studio.

One thing to note: you will need to use the engine that is provided on Github. You can't do dedicated servers with the one you download from Epic Launcher.

more ▼

answered Dec 25 '17 at 01:50 PM

avatar image

Jin_VE
4.3k 31 77 40

avatar image Steferich Dec 25 '17 at 02:20 PM

Alright :D I can't thank you enough for both your help and attention!

I didn't know that I had to use the source from GitHub, server-hosting is quite a new thing to me. But I see now there's a very nice tutorial in the documentation on how to install the engine from source.

Thanks alot! :)

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question