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What type of server do I need?

Hello, I have a question about server hosting, and which type of server(s) are relevant to me and the game that I'm making.

First of all, I am making a large open world RPG which is dependant on atleast a good amount of players. My solution to this is that I would host a server, which everyone could join into. I don't want anyone else to be able to create or host a server, just me. How many servers I will host are depending on the amount of players, of course, but I am really just aiming for one.

So my question is; what type (dedicated, non-dedicated, local host) of server would be most relevant to me? Would the same type of server apply to a development server? (Like alpha-servers/testing-servers). I am thinking about a dedicated server, but before I begin the making of this, I want to be perfectly sure.

Thank you for your time :)

Product Version: UE 4.18
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asked Dec 25 '17 at 01:05 PM in C++ Programming

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Yep. Dedicated Server. That just means it's a server only, sitting there waiting for clients. The other kind is where one of the players is a server but also has a character in the world.

Testing is mostly done in the editor. In Play Settings you can control if it uses a dedicated server, how many players to use, and a bunch of other settings that will become more important as your project advances. And if things get really bad you can debug the code in Visual Studio.

One thing to note: you will need to use the engine that is provided on Github. You can't do dedicated servers with the one you download from Epic Launcher.

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answered Dec 25 '17 at 01:50 PM

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avatar image Steferich Dec 25 '17 at 02:20 PM

Alright :D I can't thank you enough for both your help and attention!

I didn't know that I had to use the source from GitHub, server-hosting is quite a new thing to me. But I see now there's a very nice tutorial in the documentation on how to install the engine from source.

Thanks alot! :)

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