Why can't I move my Actor in the Viewport?
It may look like a silly question but I could not find any information related with the issue I am having. The problem is that I have created a class derived by Actor. I created a blueprint instance of it. So far so good but when I put that actor into the viewport, I am not able to move it around. It is just stuck in the center of the scene and I cant move it. What is the reason behind it?
I am able to transform a mesh which is child of the RootComponent. However, when I put that mesh directly into the rootcomponent, I cannot move it why?
The problem is that you're trying to attach your CloudMesh to the RootComponent without declaring what the RootComponent actually is. Replace the line:
in your Cloud.cpp with:
and you should be able to move the Mesh around as expected.
Hope that helps!
answered Jul 25 '14 at 08:03 PM
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