Reroute nodes maintain a specific type when disconnecting
Build Type: Binary build from Unreal Launcher
Build version: 4.18.2-3794801+++UE4+Release-4.18
A minor nuisance I found: when having multiple reroute nodes, their type seems to be kept.
1) Cast something to blueprint X 2) Assign it to a variable with multiple reroute nodes in between 3) Delete or unlink the nodes
The reroute nodes now have the blueprint X type on them, this means that you can't attach something else to it:
This is a bit annoying when you have a lot of reroute nodes in place to keep your BPs clean. This seems to be 100% reproducible.
asked Dec 26 '17 at 07:23 AM in Bug Reports
Hey there, afaik that is desired behavior, when you create a reroute node he'll have a specific type so that he know what he can connect too, its kind of the same with for each loop, once you create it, he becomes assignrd to a certain type, if you disconnect the array wire and try to connect another array of a different type it wont work.
answered Dec 26 '17 at 09:04 AM
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