Collison not working properly in VR Teleport
I am making an Archviz VR project using the VR Template. I am having problem with walls to block teleport and avoid the ¨ghost through walls¨efect. If I set the collison of a wall to Block All with ¨ Use Complex Collison as simple ¨ The collsion becomes greater than the wall´s actual volume making that, for example in a corridor between two walls I am not able to teleport through it. Do you have any idea how to set up this properly?
asked Dec 26 '17 at 12:57 PM in VR
try using a nav modifier volume, as use that to create the collision to stop the teleporter.
answered May 08 '18 at 09:45 AM
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