Collison not working properly in VR Teleport

Hi everyone!

I am making an Archviz VR project using the VR Template. I am having problem with walls to block teleport and avoid the ¨ghost through walls¨efect. If I set the collison of a wall to Block All with ¨ Use Complex Collison as simple ¨ The collsion becomes greater than the wall´s actual volume making that, for example in a corridor between two walls I am not able to teleport through it. Do you have any idea how to set up this properly?

Thanks!

In some walls If I set a NavMeshModifierVolume it works, but does not in others

Ok, this is a bug. NavMesh does not updates automatically and even when it does the green scpace does show the Nav holes properly. I will not mark it as answered so it stays archieved as a bug report

Hi,
not sure if it’s related to your question.
I’m having an issue with vr in the teleport system: i can teleport through some walls, though they have right collision and a nav modifier box around.
I’d like the walls to block the teleport, and not going through them.
Do you have any tips?
Thanks!

try using a nav modifier volume, as use that to create the collision to stop the teleporter.

Hi and thanks.
I tried to use nav modifier volumes to block the teleporter but they still not works…
Any other tips?

I am using VR TP aswell, and haven’t encountered this.
You are not using streaming levels and you are absolutely sure the collisions work?

No, I’m not using streaming levels.
The collisions in some cases work well, but in other cases no; for example the walls collision, in some cases it blocks me and i can’t cross it - RIGHT, but in some other walls, with the same settings of collision, i can cross it.