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Collison not working properly in VR Teleport

Hi everyone!

I am making an Archviz VR project using the VR Template. I am having problem with walls to block teleport and avoid the ¨ghost through walls¨efect. If I set the collison of a wall to Block All with ¨ Use Complex Collison as simple ¨ The collsion becomes greater than the wall´s actual volume making that, for example in a corridor between two walls I am not able to teleport through it. Do you have any idea how to set up this properly?

Thanks!

Product Version: UE 4.16
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asked Dec 26 '17 at 12:57 PM in VR

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RealRenders
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avatar image RealRenders Dec 26 '17 at 01:12 PM

In some walls If I set a NavMeshModifierVolume it works, but does not in others

avatar image RealRenders Dec 26 '17 at 01:16 PM

Ok, this is a bug. NavMesh does not updates automatically and even when it does the green scpace does show the Nav holes properly. I will not mark it as answered so it stays archieved as a bug report

avatar image Real-3D May 08 '18 at 08:27 AM

Hi, not sure if it's related to your question. I'm having an issue with vr in the teleport system: i can teleport through some walls, though they have right collision and a nav modifier box around. I'd like the walls to block the teleport, and not going through them. Do you have any tips? Thanks!

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try using a nav modifier volume, as use that to create the collision to stop the teleporter.

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answered May 08 '18 at 09:45 AM

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PotatoShield
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avatar image Real-3D May 08 '18 at 10:11 AM

Hi and thanks. I tried to use nav modifier volumes to block the teleporter but they still not works... Any other tips?

avatar image PotatoShield May 08 '18 at 10:40 AM

I am using VR TP aswell, and haven't encountered this. You are not using streaming levels and you are absolutely sure the collisions work?

avatar image Real-3D May 09 '18 at 06:41 AM

No, I'm not using streaming levels. The collisions in some cases work well, but in other cases no; for example the walls collision, in some cases it blocks me and i can't cross it - RIGHT, but in some other walls, with the same settings of collision, i can cross it.alt text

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