My header file with first error
#pragma once
#include "CoreMinimal.h"
#include "Engine/TriggerVolume.h"
#include "Components/ActorComponent.h"
#include "OpenDoor.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class NEMOJDAMEZEZAS_API UOpenDoor : public UActorComponent
{
GENERATED_BODY() - ERROR
ERROR - this declaration has no storage class or type specifier
And it causes another error I my .cpp file below:
#include "OpenDoor.h"
#include "Engine/World.h"
#include "GameFramework/Actor.h"
// Sets default values for this component's properties
UOpenDoor::UOpenDoor()
{
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void UOpenDoor::BeginPlay()
{
Super::BeginPlay(); - ERROR
ERROR - class UObject has no member BeginPlay
Owner = GetOwner();
ActorThatOpens = GetWorld()->GetFirstPlayerController()->GetPawn();
}