SafeCopyFile error Packaging Fails

Hi!

When packaging my project, it fails after a successful cooking due to this two warnings

InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\Win64\UE4Game.exe to D:\BottegaVRTouch\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.exe, deleting, waiting 10s and retrying.
UATHelper: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\Win64\UE4Game.exe’.
UATHelper: Packaging (Windows (64-bit)): Stacktrace: en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Windows (64-bit)): en System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)

I have found a post here where in version 4.10 someone had the same issue. But there were no answers there and it has been closed because the issue was fixed in later versions. However here I am in 4.17 and I keep having the same problem. Does anybody know have to solve this?
Thanks!