How to get a FKeyEvent in player controller?
I want to intercept all the input in a controller and pass the FKeyEvent to the BLUI so I can build a UI with it. But all the keyboard events return a Key Structure that is not a FKeyEvent. Is there any way to fix that?
asked Dec 26 '17 at 07:13 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here