Have multiple events be triggered from a sequence at once?

I was wondering how to have multiple events triggered when my game is started. I soon realized that Event BeginPlay can only have one node drawn from it. People were saying that I should try and use a sequence, which worked at first, until I realized that my events both had delays, which results in there being time in between when one event starts and the other. How do I get both events to happen (seemingly) simultaneously? I am working in a level blueprint, if it’s any use. Thanks for your help.

Not sure if I understood what you’re trying to achieve (the delay bit) but you can call your own events in the very same graph: