Why is my material appearance different in Lit and Unlit mode?
I've got a material remade from the tutorial found in the internet . I try to simulate something similar to boiling water . Material looks like this :
Preview in material editor looks OK as well as material itself in Unlit Mode in the scene. The problem is that material freezes itself and changes a bit right after switching to the Lit mode. As showed in the video below:
I tried to change standard material properties but it changes nothing. Am I missing something trivial ?
That is because there is something plugged into your emissive.
answered Jul 27 '14 at 09:48 PM
So here is the material literally copied like you send it to me. Just so you can see how the same stuff is done inside the material editor. I think a lot of your code is obsolete and some of it just does not make sense at all, like creating a float4 with code for each channel and later only using the x and y component. I left all that stuff in there, just so you can see the same result, and hopefully I did not forget anything.
The following things should be checked: Make sure the texture import setting sRGB is the same as in Unity. Use the material instance "Forcefield_Inst" instead of the material Forcefield on your mesh, this way you can change the Mask Power, Offset, Field Color and Pos_a all in either blueprint or c++. A MATERIAL CAN NOT BE CHANGED IN GAME, ONLY INSTANCES!
I hope you like it, and I hope I didn't screw up any of your code :P.
answered Jul 28 '14 at 09:24 PM
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