Can I record Destructible damage in sequencer

I try to record a projectile hitting a destructible wall in sequencer. The projectile applies damage to the hit component on hit, but in the sequencer this is not visible (the destructible is not destructed).

If I walk against the wall the destruction is recorded correctly. When doing it in the regular game the destructible works like expected, but not in the sequencer.
any ideas?

it’s my first sequencer experiment…so the chance is very high I’m simply doing it wrong :wink:

Not possible. Now with CHAOS it is possible to cache it and play it back.

I think i found a workaround , we can spawn the destructible meshes and record its transform using sequencer then change the active play mode to simulate and play the sequence. it should spawn the mesh and destruct it , the only thing is it may not yield same results every time.