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How can i move or scale my navmesh bounds in game? (infinite generation)

Hi, everything is in the title. I have a map generated to infinity, how could I do for the nav mesh? I try to attach it to my character but it does not seem to work in game.

Product Version: UE 4.17
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asked Dec 27 '17 at 11:27 AM in Blueprint Scripting

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Sansblaze
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I managed to do it, using world origin rebasing and setting my navmeshbounds to ignore the shift.

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answered Dec 28 '17 at 12:12 PM

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Sansblaze
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