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EQS - Get item score note returns wrong results

Hi There

After running a simple test on an EQS and you attemt to get the score of all matching you will find that the results are not the same as what both the EQS Testing Pawn and the AI Debugger will show.

Thats means that there must be some hard-coded filtering in the "Get item score" note itself.

Any solution, work-around or bug confirmation would be highly appreciated.


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Product Version: UE 4.18
blueprint.png (143.9 kB)
eqs.png (135.4 kB)
aidebugger.png (918.6 kB)
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asked Dec 27 '17 at 12:20 PM in Blueprint Scripting

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avatar image HT Aidn Nov 11 '18 at 11:00 PM

I am finding inconsistencies in results of EQS test pawn vs. GetResultsasLocations() -> GetItemScore(). I also get NaN for scores.Did you ever get this to work properly? I am struggling......

avatar image HT Aidn Nov 12 '18 at 12:02 AM

This explains my issues. Please help Epic! UE4 EQS Oddity

avatar image laggyluk Jan 15 '19 at 11:14 PM

Did you try running your query from bp instead of behavior tree? Cause I see (invalid) vector key there and if you run it from BT with changing parameters query results would differ. Also why not use the built in AI debugger view? You can pause the game and inspect last query results there.

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