How to add Skeletal Mesh to sequencer and assign animation to it within blueprints?
Considering that skeletal mesh is not sequencer spawnable.
The way I understand, "Add Binding" node is close to what I need but it require to have Sequencer with predefined animations already in the scene (which makes it not very convenient solution), plus it does not allow automatisation (this is deal breaker).
This is slightly more focused question than this:
Thank you in advance!
asked Dec 27 '17 at 01:29 PM in Blueprint Scripting
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