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Error: Requested read of 4 bytes when 0 bytes remain

Hello! In my project there was such a mistake. Can someone suggest how to fix it? There is no such thing in a clean project.

 UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_AlpinePatch001_D_alt_R (AutoDXT, 8192X8192)
 UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_AlpinePatch001_D_R (AutoDXT, 8192X8192)
 UATHelper: Packaging (Windows (64-bit)):   LogMemory: Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
 UATHelper: Packaging (Windows (64-bit)):   LogMemory: Warning: MemoryStats:
 UATHelper: Packaging (Windows (64-bit)):       AvailablePhysical 6565888
 UATHelper: Packaging (Windows (64-bit)):        AvailableVirtual 140721051877376
 UATHelper: Packaging (Windows (64-bit)):            UsedPhysical 609308672
 UATHelper: Packaging (Windows (64-bit)):        PeakUsedPhysical 6341431296
 UATHelper: Packaging (Windows (64-bit)):             UsedVirtual 15565594624
 UATHelper: Packaging (Windows (64-bit)):         PeakUsedVirtual 16659431424
 UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Error: Expecting ShaderCompilerWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompilerWorker?
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
 UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_gravelTile_01_N (BC5, 8192X8192)
 UATHelper: Packaging (Windows (64-bit)):   LogThreadingWindows: Error: Runnable thread PoolThread 3 crashed.
 UATHelper: Packaging (Windows (64-bit)):   LogThreadingWindows: Error: Runnable thread PoolThread 5 crashed.
 UATHelper: Packaging (Windows (64-bit)):   LogThreadingWindows: Error: Runnable thread PoolThread 6 crashed.
 UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: begin: stack for UAT
 UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: === Critical error: ===
 UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: HandleError re-entered.
 UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: HandleError re-entered.
 UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error:
 UATHelper: Packaging (Windows (64-bit)): Took 2864,0268722s to run UE4Editor-Cmd.exe, ExitCode=3
 UATHelper: Packaging (Windows (64-bit)): Cook failed. Deleting cooked data.
 UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
 UATHelper: Packaging (Windows (64-bit)):        (see C:\Users\Ualig\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
 UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
Product Version: UE 4.18
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asked Dec 27 '17 at 09:12 PM in Packaging & Deployment

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UaLightning12
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I'd try a build from scratch. Something may have gotten corrupted.

You can do this by closing the editor, deleting all the intermediate directories in your project root, and rebuilding the project. You want to delete "Binaries", "Build", "Intermediate", "Saved", and "DerivedDataCache". If you are using C++ then you will need to right-click your uproject file and generate project files again (don't delete the "vs" directory or VS will have to rebuild its database). If you are using any plugins, delete the intermediate directories for each of those as well.

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answered Dec 27 '17 at 09:24 PM

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Jin_VE
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avatar image UaLightning12 Dec 29 '17 at 03:40 PM

It does not help =(

avatar image Anry Narleyn Mar 22 '19 at 10:26 PM

Hello, did you manage to fix it somehow? I got this problem when I changed the base C++ class for some of the blueprints used in the map and then saved the map. Now the editor won't load the map, displaying this: Error: Requested read of 4 bytes when 2 bytes remain. I tried to revert changes using git. I have removed all the intermediate and build folders in the project and AppData, but nothing helped.

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