Hello! In my project there was such a mistake. Can someone suggest how to fix it?
There is no such thing in a clean project.
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_AlpinePatch001_D_alt_R (AutoDXT, 8192X8192)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_AlpinePatch001_D_R (AutoDXT, 8192X8192)
UATHelper: Packaging (Windows (64-bit)): LogMemory: Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
UATHelper: Packaging (Windows (64-bit)): LogMemory: Warning: MemoryStats:
UATHelper: Packaging (Windows (64-bit)): AvailablePhysical 6565888
UATHelper: Packaging (Windows (64-bit)): AvailableVirtual 140721051877376
UATHelper: Packaging (Windows (64-bit)): UsedPhysical 609308672
UATHelper: Packaging (Windows (64-bit)): PeakUsedPhysical 6341431296
UATHelper: Packaging (Windows (64-bit)): UsedVirtual 15565594624
UATHelper: Packaging (Windows (64-bit)): PeakUsedVirtual 16659431424
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Error: Expecting ShaderCompilerWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompilerWorker?
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/Ualig/AppData/Local/Temp/UnrealShaderWorkingDir/EBE08FC84942D70C02B956A1FC9F8142/3/WorkerOutputOnly.out, size=3380)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_gravelTile_01_N (BC5, 8192X8192)
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 3 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 5 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 6 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): Took 2864,0268722s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Ualig\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED