Lost a day of work on a corruption in my player controller… Caused the editor to crash on startup… Here’s the offending node
The logs showed this just before it crashes
/Game/Blueprints/masterBlueprints/master_trackedTank.master_trackedTank_C:vision_GEN_VARIABLE.BodySetup_0 (Outer=ProceduralMeshComponent /Game/Blueprints/masterBlueprints/master_trackedTank.master_trackedTank_C:vision_GEN_VARIABLE, Flags=0x00283029)
[2017.12.28-02.00.37:277][ 2]LogWindows: Error:
[2017.12.28-02.00.37:277][ 2]LogWindows: Error:
[2017.12.28-02.00.37:277][ 2]LogWindows: Error: [Callstack] 0x0000000053D33FB8 KERNELBASE.dll!UnknownFunction []
Really not sure how to bug this, it’s in an area that I haven’t touched in a month on its own… but just the existence of this node in my project caused chaos… Only way I could find to fix it, once I narrowed it down to a content problem was to remove the blueprint, load it into the editor, disconnect this node, compile and save it. close the editor drop the content back in and load it back again.