Destructible Extended structure only breaks when player touches it.
Hey guys. So i'm running into some problems, i wan't to blow up a building when a player walks through a trigger box, but the damage i'm applying with radial damage and radial force is not blowing the building, in the other hand if a explosion is not enough to bring down an old house, the player is, if the player "touches" the building it instantly breaks.
so... desired behaviour: building goes down in the explosion that happens when the player goes through a trigger box, but the building should be rock solid to the player.
actual behaviour: the explosion does nothing, but the building seems like it's made of cardboard if the player touches it.
let's go through the code: the player walks in the trigger box and triggers this: there's an array with references to some destructibles, for each destructible it applies a radial damage and then spawns an explosion there, the array is intended to represent walls and collumns that sustain the building, in theory this should reproduce the effect of these sustantation structures being destroied (what would cause the rest of the building to be destroyed too).
NOTE: The "Apply Radial Damage" is returning FALSE!! and it seems weird to me.
after applying the radial damage, it then spawns an "explosion"
the explosion basically spawns a radial force and some particles and sound effects, nothing else is important here.
and here is the destructible mesh settings:
asked Dec 28 '17 at 01:54 AM in Using UE4
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