How do I force the editor to play as ListenServer?
Hi, i've been dealing with some annoying NetNode states. Whenever, I Launch a game with 1 client and no dedicated server, the editor runs the game: NetNode = NM_Standalone.
The problem with this mode is that none of my OnRep_functions get called breaking my gameplay. My current workaround is to run 2 clients which gives me the Primary player as the NM_ListenServer and the other player as NM_Client. However, I'm stuck with always playing with 2 players. I'm unable to disconnect the 2nd player as it closes out both instances.
I'm also just starting to work on some networking profiling, but I really need to just run one player.
Recap of questions:
1) How do I force the editor to play a single client as a ListenServer?
2) Is there a way to force "OnRep_functions" to execute in Standalone games?
Follow this question
Once you sign in you will be able to subscribe for any updates here