How do i call it to work via Blueprint when i overlap a object?? i have done everything as the explanation of tom Looman. but he didn’t tell how to use it
Now that i think about it i wasn’t able to get it to work using tom’s material, i used another one i had. Try copy and paste this to your material editor. I changed it for my needs, 0 is Red, 1 is Green and 2 is White.
men can you tell me how to paste that i am struggling with it xD,
i just copied all code and did Ctrl+v in the editor it gives a error like confliting node substitute during paste!
This file is 4.18, so that’s why it probably doesn’t work. You might need to duplicate the PPI_OutlineColored asset, clear all the nodes and copy and paste what i sent you
the material you send me i could just only use it in 4.18 ,
When i tried it to copy from the ue4 v4.18 to ue4 v4.15 it didn’t work and crashed the project always i have tried to copey just one node and it still crashed xD.
Then i decided to just type the nodes over , the material of tom was similar but i had to add little stuff and change somestuff like customdepth etc.
When i tested it , it Worked!
So thank you very much for u time and help i appreciate it
The value that you set for the Custom Depth accessible on the post process material with the scene texture custom depth w/ stencil node. With that value you basically do a switch on the material and set which color is used for each respective value. The outline is just an example of what you can do with the post process material, so you can tint the whole actor with a semi transparent color.