Drag and Drop Cancels upon Right Mouse Click
Hello, I'm trying to create a feature in my drag and drop system that allows the user to right click over hovered items to deposit a single item (from what the user has dragged to the item their hovering over). However, when the user right clicks or uses the middle mouse button while their dragging an item, the drop event fires. Is there a way to change how the drop event executes? Would I have to make my very own drag and drop system, because what I'm asking for is too advanced for Ue4's default drag system? Thank you.
asked Dec 28 '17 at 03:04 PM in Blueprint Scripting
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