Don't replicate on server event

Widget Code - W_Cook posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4
Set Cook Message - blueprintUE | PasteBin For Unreal Engine 4
Set Cook Event - Set Cook Event posted by Chernoburk | blueprintUE | PasteBin For Unreal Engine 4

In BP dont see, but Cook Event is Run on server even’t and Cook is replicated bool. It should print the bool on using button but it doesn’t heppend. If i switch this func rep to executs on all server it will print message only on client not servers.

Image 1 is widge code