How actors are stored in Engine?
HI Guys, I was wondering how are Objects (Actors, UObjects) stored in the Engine. I think that there should be some massive TArray or Set which is iterated every frame to call Update and Render function on every object.
Does someone know how it work?
Thanks for any answer.
asked Dec 28 '17 at 06:36 PM in C++ Programming
Hey there, i don't know the specifics but my guess is that on every level instance there is an array of actors that belong to it.
answered Dec 28 '17 at 06:42 PM
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