UE4 Needs A Restart to Compile Code
I am fairly new to UE4, however, when I make changes to these two simple Actor component, I have to restart the editor and visual studio in order for the changes to take affect.
These Actor Componenets are supposed to:
1)Return the actors coordiantes (X= Y= Z=)
2)Rotate the door 90 Degrees
Here is the code for both components: https://imgur.com/a/gm4Up
However after I hit play the door doesn't rotate, and the position report shows an older version of that component.
Position Report logs this to console : https://imgur.com/XlJ8juS
Which is a version of that component before I added GetLocation() before .toString()
What I have tried:
-Saving fiels in VS then compiling using the button on the UE4 toolbar
-Building the solution in VS then pressing play withing UE4
-Restarting both VS and UE4, then changes properly take affect.
I don't think I need to restart every time I make changes to my code.
Also when I restart UE4 I get his error: https://imgur.com/rdii203
EDIT: Thanks To Anyone Taking the Time to Help me Out I've got Ryzen 1700 CPU and Win 10, and Rx 480 4gb if that is needed.
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