Extra bone but still can use the main skeleton

Hey there, ideally you would want the main skeleton to have that extra bone, because you can still play animations that don’t use it, but that doesn’t work the other way around afaik.

Hello,

Is there a way or tutorial to use an animation that has an extra bone (A sword) but at the same time letting you use the main skeleton (the one that use in the mesh inheritor) that doesn’t has that extra bone (The sword).

I don’t want the add socket, because what i want is an animation about a sword swinging around the air then after a moment, it will come back to the hand. (Not shooting like a fps game)

Thanks for the answer.

PD: I don’t know if there’s another way to do it without adding an extra bone (Does UE4 can read object in movement without a bone attached?)

Thanks for the answer, it’s that i only want to make the animation display with that sword but at the same time without that bone in my main skeleton because my character need to switch from sword to barehand, of course, that is only for the future, for now, i don’t need it.

But since i read your answer, i think, i should create an effect (spawn particle effect).

Thanks.