Not saving footstep plugin upon package or standalone.

Currently Im trying to package my game, but when played in standalone the footstep plugin doesn’t seem to work. Which is a problem cause Its how Ive been making enemy Ai hear the player. When I package I get this message about the generator:
LogPluginManager: Mounting plugin FootstepGeneratorPlugin
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Marketplace/FootstepGeneratorPlugin/Binaries/Win64/UE4Editor-FootstepGeneratorPlugin.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Marketplace/FootstepGeneratorPlugin/Binaries/Win64/UE4Editor-FootstepGeneratorPlugin.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/FootstepGenerator/Blueprints/BP_FootstepNotify_01 → C:/Users/Akronus/Documents/Unreal Projects/FADESource/Saved/Cooked/WindowsNoEditor/FADESource/Content/FootstepGenerator/Blueprints/BP_FootstepNotify_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for BP_FootstepNotify_01. Package will not be saved.
How would I go about making an export or making it non editor only. Thank you.