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Not saving footstep plugin upon package or standalone.

Currently Im trying to package my game, but when played in standalone the footstep plugin doesn't seem to work. Which is a problem cause Its how Ive been making enemy Ai hear the player. When I package I get this message about the generator: LogPluginManager: Mounting plugin FootstepGeneratorPlugin LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Marketplace/FootstepGeneratorPlugin/Binaries/Win64/UE4Editor-FootstepGeneratorPlugin.dll (API version 3709383). UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Marketplace/FootstepGeneratorPlugin/Binaries/Win64/UE4Editor-FootstepGeneratorPlugin.dll (API version 3709383). UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/FootstepGenerator/Blueprints/BP_FootstepNotify_01 -> C:/Users/Akronus/Documents/Unreal Projects/FADESource/Saved/Cooked/WindowsNoEditor/FADESource/Content/FootstepGenerator/Blueprints/BP_FootstepNotify_01.uasset UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for BP_FootstepNotify_01. Package will not be saved. How would I go about making an export or making it non editor only. Thank you.

Product Version: UE 4.18
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asked Dec 28 '17 at 08:53 PM in Packaging & Deployment

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The Alpha Maiestro
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