Camera clips with character mesh
Ok I’ve tried sooo many options and I’m getting tired of attempting the same stuff over and over, I’ve tried using 2 seperate character models (one just arms and one full body) and I ran into so many problems
Now I’m trying the method of moving the camera into the third person characters front view to make it seem first person, I cannot stop this camera from clipping into everything even when I’m making my own animations, I can’t seem to get that perfect angle without the camera clipping into the head chest or something
This has been the most bothersome out of everything I’ve tried and I just can’t figure it out I’ve tried looking at examples and so many videos and I can’t do it, so I’m going to the forums again for some help hopefully
How do I get my camera to be in that sweet spot without clipping into things, I don’t know where to start.
I tried using the game “warface” as my kind of follow, the way the camera is lined up is near perfect and there’s no clipping, I just wish I knew how :( please help me, I’m really lost
asked Dec 29 '17 at 06:28 AM in Blueprint Scripting
If this is a first person only game, you could always just get rid of the entire body except the arms, since they're all you'll ever see anyway. You can't clip whats not there.
If you need both a first person view and a third person view (e.g. so others can see your body in multiplayer) you can use two different skeletal meshes, one for the first person arms, and another for the entire third person body. Each would have their own animations and such, you would just set the third person mesh to "Owner no see" in the rendering panel, and the first person arms to "only owner see" right below it. If those are set you don't need to worry about working around clipping.
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