Widget bp or C++ Player Controller causes packaging error
Playing in the editor and playing in debug worked well as I intended. But when I try to packaging the game, it fails.
Deleting the Pause Widget, packaging the game does not fail. So I tried to delete and create a new blank Pause Widget with same name, but the result is same.
Should I not handle pause widget bp in c++ player controller with BindAction?
asked Dec 29 '17 at 12:10 PM in Packaging & Deployment
Finally, I solved this problem. However, this was not a problem with my source code or configuration. Replacing the reference to pause widget, It worked normally after deletion.
Adding a new asset, sometimes there was a bug that it could not be edited. This seems to be caused by a bug which caused when I add new asset.
answered Jan 01 '18 at 05:40 AM
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