Specific code for SteamVR Windows Mixed Reality headsets C++
I tested my VR game on the 3 following headsets:
I noticed the colors were really different on each platform. I started developing for the HTC Vive, so I'm trying to reproduce the same colors/brightness on the Oculus Rift and the Windows Mixed Reality platforms, which are the platforms supported on Steam. So in order to do that, I tweak the Saturation and Gamma of my Post Process according to the platform.
My problem is that Windows Mixed Reality headsets will return EHMDDeviceType::DT_SteamVR as device type if you call GEngine->XRSystem->GetHMDDevice()->GetHMDDeviceType(). So I'm trying to figure out how to know what VR headset is being used.
I found out that:
If you have another Windows Mixed Reality headset, could you check what do vr::Prop_SerialNumber_String and vr::Prop_ModelNumber_String return for this other Windows Mixed Reality headset? (so that we can make a list and have specific code for each of them)
Windows Mixed Reality headsets:
asked Dec 29 '17 at 02:29 PM in C++ Programming
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