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Missing "project name" modules after moving to 4.18

The issue began since i moved to Unreal 4.18

Since then, i began getting this msg at random times upon starting (attached image)

It comes with two annoying issues: - Opening visual studio from unreal always ends up not opening the class i choose to open (eventually opens visual studio with any given class), and the "Loading Visual Studio" banner remains in place. - At times package build fail with unexpected error, i usally solve this temporaly by opening the Visual studio project directly, cleaning, rebuilding and then the package works. At other times when this does not work i delete the intermediate and saved folders and then it works.

Its like Unreal had issues comunicating with Visual Studio.

So far tried:

Rebuilding the visual studio files. Installing visual studio 2017 and selecting it as my preferred option to open source.

I currently have installed in the same machine Visual Studio 2015 and Visual Studio 2017.

Before the 4.18 update i was able to package or freely open classes at any time.

Any idea?alt text

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asked Dec 29 '17 at 03:11 PM in Packaging & Deployment

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avatar image Jiggyjosh Apr 20 '18 at 05:09 PM

I usually see this error with plugin compatibility issues that usually always come from switching builds. However this doesn't look like a plugin so i'm not sure if it relates but thought i'd share.

If you right click your unreal project file and open with a text editor like notepad or sublime, here is where you can deactivate plugins from start up and maybe you can deactivate that .dl just so your project will open. Though thats just a guess since nobody else has replied to yo

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