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IsInputKeyDown networking Problem

Im very new to UE4, creating my first game, a little multiplayer. I have different characters spawning skills when pressing a specific key, but for some skills i need to know whether the key was pressed again. So i wrote a little function to check that. The Actor that calls this function is spawned by the server and replicated to clients.

Everything works fine on the server, but on the client it doesn´t. I had the return value displayed. When pressing the key on the client it returns true on client but false on server and when I press the key on the server it is the other way round.

The first picture shows the function, the secound shows the part in the Blueprint of the skill that calls it.

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Product Version: UE 4.16
screenshot1.png (13.7 kB)
screenshot2.png (90.0 kB)
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asked Dec 29 '17 at 05:26 PM in Everything Else

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