Character disappears on spawn

My Third person character is working normal and fine in another level of my project, but when I drag the character to another level that is using streaming levels, it possess the character for a fraction of a second, then it disappears and I can’t move the camera. I have tried changing the kill Z and level bounds, but it doesn’t make a difference. Game mode is the same as the other maps where the character works.

Hey there, you are dragging the character to the persistent level? Do you have a player start? Try adding a platform in 0,0,0 and place a player start there for the player to land on and see if that spawns it. See if you have any logic in the level blueprint that might be breaking the spawning.

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Good to know, please upvote if you found the answer helpful :slight_smile:

It works at 0,0,0 with all of my characters. The level bounds I have fit within the area I want to spawn at. I have a very large open map and the part I need to spawn in is in the corner of the map. How would I fix it so I can spawn in the part I’m currently working on? If it helps, the rough cords of where I’m working on is X: 1143595.0 Y: 783984.0 Z: -1255.0.

I fixed it. My map wasn’t even near 0,0,0 so I moved everything so it is centered with 0,0,0 and now it works perfectly. My character spawns everywhere on the map.