Cant Launch to iOS in 4.18

I am continuely running into an issue with trying to launch to an iPad Pro with Unreal 4.18.

  • Has been compiled from source in Visual Studio 2015
  • Mac has xcode 9 installed and access to certificates being used
  • Unreal is able to connect to the Mac via SSH, key has been generated
  • Unreal has the correct certificate and mobile provision in order to work

When launching, ill get a launch failed error (error code: 5). I will post the error log when back at my workstation. In the meantime, are there any major steps I am missing for this to work?

LogPlayLevel: ERROR: Multiple configurations specified on command line (first Test, then Development)
LogPlayLevel: Took 2.033054s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: ERROR: Command failed (Result:5): C:\UE4\UnrealEngine-release\UnrealEngine-release\Engine\Binaries\DotNET\UnrealBuildTool.exe Test IOS Development -Project=“C:\Users\josh2\Documents\Unreal Projects\Test\Test.uproject” “C:\Users\josh2\Documents\Unreal Projects\Test\Test.uproject” -NoUBTMakefiles -remoteini=“C:\Users\josh2\Documents\Unreal Proj
ects\Test” -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -generatemanifest -NoHotReload. See logfile for details: ‘UnrealBuildTool-2017.12.28-23.21.16.txt’
LogPlayLevel: (see C:\UE4\UnrealEngine-release\UnrealEngine-release\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 10.762381
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Deployment failed! Unknown Error