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Mario Kart like collectible item setup

Hey folks!

I try to achieve a BP setup for a collectible item, similar to the ones you see in the Mario Kart series.

I tried a solution but got stuck, it would be nice if you could help me out with this.

The problem is that the "boost?" variable in the car_01_BP does not know if the item in the level was collected or not.

Here's the BP for the item:

alt text

And for the car:

alt text

Product Version: Not Selected
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puck_01_bp.jpg (325.5 kB)
car_01_bp.jpg (310.8 kB)
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asked Jul 24 '14 at 02:02 PM in Blueprint Scripting

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The_Distiller
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2 answers: sort voted first

I checked this tutorial and it helped me to solve the issue, thanks!

Unreal Engine 4 Blueprint QuickShot - 9 - More Blueprint Communication

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answered Jul 28 '14 at 01:08 PM

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The_Distiller
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Hello!

You may want to have a racast(s) detecting the pickup, instead of collision. Form that raycast result you can cast to the raycast result, and ask if "boost?" = 1 (boost always = 1, but that way we confim that object you're hitting really is a booster), which then turns the internal boost of the car on.

Hope this helps, -DoctorPC

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answered Jul 24 '14 at 02:59 PM

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DoctorPC
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avatar image The_Distiller Jul 24 '14 at 10:22 PM

I can't seem to crack it, can you give me a more detailed explanation of what I have to do in order to achieve this item collect functionality?

avatar image Silentvision25 Jun 22 '19 at 11:46 AM

by any change did you figure out how to create this in ue4

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