Mario Kart like collectible item setup
I try to achieve a BP setup for a collectible item, similar to the ones you see in the Mario Kart series.
I tried a solution but got stuck, it would be nice if you could help me out with this.
The problem is that the "boost?" variable in the car_01_BP does not know if the item in the level was collected or not.
Here's the BP for the item:
And for the car:
asked Jul 24 '14 at 02:02 PM in Blueprint Scripting
I checked this tutorial and it helped me to solve the issue, thanks!
You may want to have a racast(s) detecting the pickup, instead of collision. Form that raycast result you can cast to the raycast result, and ask if "boost?" = 1 (boost always = 1, but that way we confim that object you're hitting really is a booster), which then turns the internal boost of the car on.
Hope this helps, -DoctorPC
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