Change visibility of pawn through gamemode

Hi so I have 3 characters. Each of them has a non visible particle system on top of them. I made it so it randomly chooses one of them and the random part is working fine. The only thing is when I try to change the visibility of the particle system from the game mode nothing happens. I already tried using a blueprint interface and that did not work so any ideas? Oh and to determine who is chosen I have a boolean.

Hey there, try using deactivate system instead of toggling the visibility, if that doesn’t work you might need to add some opacity controls for it so you could set the opacity to 0, it’s not ideal but it might work.