Pause Sequencer keeps playing audio track (4.18.0 and 4.18.2)

I’m currently using a sequence to play an animation and a narrative on a scene.
If I hit pause button, that pauses the sequence animation (actually a transform over an actor), but audio keeps playing for some seconds after the sequence gets paused. When the sequence is resumed (play again) it starts audio since the moment I’ve hit pause.

Thanks for the report. We’ve fixed this for 4.19.

For tracking purposes, the issue will be available here: