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Montages wont play for clients.

Trying to get my montages to work in multiplayer. Currently the clients can only see the servers montages, but the clients can't see each others attack montages, but clients cans see their own attack montage. Hope someone can help. Attached blueprint.alt text

Product Version: UE 4.18
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asked Dec 30 '17 at 08:39 PM in Blueprint Scripting

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Looks like you want the input event to call SRV_Attack1

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answered Dec 30 '17 at 08:58 PM

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avatar image Jin_VE Dec 30 '17 at 08:59 PM

And there's no need to use the "switch has authority" node in SRV_Attack1. It's already guaranteed to be executed on the server only. Also, the stop attack part isn't all there so I have no idea how that will work out.

avatar image crazysketch85 Dec 30 '17 at 09:11 PM

its there i just placed the crouched in view sight instead

avatar image Jin_VE Dec 30 '17 at 09:20 PM

If you mean the stop attack, I'm sure it exists but it isn't visible to me so I can't know that it will all work together. The important thing is to call SRV_Attack1 from the input event. That should get the montage running on the server and all the clients.

avatar image crazysketch85 Dec 30 '17 at 09:35 PM

Yep wasnt calling SRV_Attack1 face palm

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