Hello,
I have finished the behavior tree blueprint and it mentions as a challenge,to reference the AI point of view to detect the player.
https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/15/index.html
However, I am unsure how to reference the controllers skeleton from the Follower_AI_Con service blueprint “Agrocheck”.
See here: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/11/index.html
How would one reference the owned skeletal mesh component from this script so that they could raycast from a specific bone?