Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to reference skeletal mesh from AI controller blueprint


I have finished the behavior tree blueprint and it mentions as a challenge,to reference the AI point of view to detect the player. https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/15/index.html

However, I am unsure how to reference the controllers skeleton from the Follower_AI_Con service blueprint "Agrocheck". See here: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/11/index.html

How would one reference the owned skeletal mesh component from this script so that they could raycast from a specific bone?

Product Version: UE 4.17
more ▼

asked Dec 30 '17 at 09:21 PM in Blueprint Scripting

avatar image

3 1 2 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

The 'skeleton' isn't in the controller, it's in the character. Using the controller, call "GetControlledPawn". Cast that to your custom character class and get the skeletal mesh from there.

more ▼

answered Dec 30 '17 at 09:30 PM

avatar image

4.4k 32 77 42

avatar image Kiruse Dec 30 '17 at 09:39 PM

On a side note, technically it's not even necessary to cast to a custom character class. Actor should do just fine, from there one can use GetComponentsByClass (with class SkeletalMeshComponent, obviously).

avatar image ComradeZoned Dec 30 '17 at 11:16 PM

I see, I was a lot closer to solving my problem than I thought!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question