How to reference skeletal mesh from AI controller blueprint
I have finished the behavior tree blueprint and it mentions as a challenge,to reference the AI point of view to detect the player. https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/15/index.html
However, I am unsure how to reference the controllers skeleton from the Follower_AI_Con service blueprint "Agrocheck". See here: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/11/index.html
How would one reference the owned skeletal mesh component from this script so that they could raycast from a specific bone?
asked Dec 30 '17 at 09:21 PM in Blueprint Scripting
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