Hi,
i try to describe my issue with generate level.
On first screen you can see element on level on second are blueprint (with static meshes).
I use on begin event and i generate string with name of level (part of level/tile, pic sign 2 and 3) then i load this level.
Next i try move my “level” to destiny pleace and all static lightmaps gone (pic sign 1 and 4)
Next way i try to generate level on level and hide that when i don’t use it, but shadows was bad . Shadows are generate for all map and levels not for only one on level.
I need to use static lights or station light (i try use this on mobile).
My plan is that
- rand level from part of levels,
- create, move to point of destiny
- need have static mesh after
UE versjon 4.3.0-2215663++depot+UE4-Releases+4.3
Any idea how to do this good?