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Clipping Textures

So, I was using Unreal Engine 4.15 and opted to upgrade to 4.18, then all the textures (even from BSP or static meshes) were clipping. I don't know what to do, I've already tried recalculating lighting and giving a different channel for static meshes. Any solutions?

EDIT: Here's a video so you can better understand my problem https://gyazo.com/2f1ff540dbd6080c232d2dea956ebbed

alt text alt text alt text

[1]: https://gyazo.com/2f1ff540dbd6080c232d2dea956ebbed

Product Version: UE 4.18
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asked Dec 31 '17 at 12:01 AM in Rendering

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