Hi guys,
I have a bool in the (Sub)Level BP that I want to call inside the HUD BP. However, when I add the Level BP as a variable and get the bool as a component, UE4 tells me I can’t save the BP because of the reference to the Level. Is there a way to do this using casts or some other possibility?
This is how I am setting the bool in the Level BP at the moment.
Thanks in advance,
Florian