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Package Fails when any non-default plugin is enabled. Please HELP!

When I enable 'Mobile Location Services - iOS Implementation' I can't launch my game on my phone. And It was working fine before.

My MacBook Pro version Is 10.13.2

I am using Unreal Engine 4.17.2

I have an iPhone 7 with version 11.2.1

I'm using xCode Version 9.2.

Can it be because of the xCode version? Shall I reinstall xCode and download back Xcode 8.3?

I would appreciate any help.

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Edit 1:

I reinstalled Xcode and downloaded back Xcode 8.3.3.

Still it doesn't works. Even when I enable 'Blueprint Stats' I can't launch my project.

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Edit 2:

Xcode 8.3.2 doesn't work as well.

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Edit 3:

Xcode 8.2 doesn't work as well.

Can it be about UE4 version or my computers version? I really don't know what to do.

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Edit 4:

With Xcode 8.2 and UE4 4.18.2 it still doesn't work.

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Can someone who develops iOS games and uses at least one non-default plugin send me their specs??? I mean the versions of UE4, Xcode, Mac and iPhone.

Please helpppp:(

Product Version: UE 4.17
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asked Dec 31 '17 at 01:52 PM in Packaging & Deployment

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bariscavusoglu
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avatar image v_i_m Dec 05 '18 at 09:03 AM

I have a similar problem. Enabling some plugins requires Visual Studio.. And unfortunately Unreal doesn't mention anything about this. It just lets you install uninstall activate deactivate plugins.. And I can't find a way to reset plugins to defaults. I'm looking into this atm..

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