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Custom refresh event in widget

Hello guys,

I'm creating a simple resource system in which you have 4 types of resources:Gold, Wood, Stone and Crystal. With this resources you can upgrade buildings in game but after I substract used resources it will change in game mode, but no in my HUD.

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Product Version: UE 4.18
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asked Dec 31 '17 at 02:25 PM in Blueprint Scripting

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Hey there if you add a text bind event to the textboxes they will be updated automatically. Right now you are just setting the values when the widget is created.

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answered Dec 31 '17 at 02:29 PM

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avatar image AdrianKokula Dec 31 '17 at 02:42 PM

Yea it works, thanks a lot :)

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