Light seams when using in-game building system
I'm working on an in-game building systems (like Space Engineers or Ark), but there is a bit of light shining through the seams of my walls. Full sized blocks seem fine, but the thinner walls have the problem. Screenshot here:
Is there a straight forward fix for this? I've looked through a bunch of settings and posts and haven't found an answer. The rest of the level is the first person shooter starter setup, so just a single directional light setup, no settings have been changed.
asked Dec 31 '17 at 06:14 PM in Rendering
Thank you! Not the best lightmap! :S All faces should be separate! You see lighting information can leak like this from one face to another! Because meshes calculated separately if you have a continuous flat surface "break up" into pieces, they tend to have shading differences! You can solve it by reducing the Indirect Lighting Smoothness (0.6) in the world Ligtmass settings! ...usually it works with reduced Scale (0.1) and increased Quality (10). It will increase build time but you will hve a nice clean bake!
answered Dec 31 '17 at 08:38 PM
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