Cloth Collision - 2 quick questions
After testing out the new cloth tools in 4.18 I have a couple of questions.
asked Dec 31 '17 at 08:37 PM in Using UE4
Hi ! Interesting. a) I designed a simple plane in Blender as a flag. (No bones attached). b) Exported it as an fbx-file. c) Imported it into EU 4.18 as a skeleton mesh. d) Used Cloth tool to select area, set up clothing data, applied etc etc. e) Placed it in the scene and applied wind. WORK VERY WELL.
But it does not collide properly at all with other objects, ie static mesh (for ex a stone-wall) BR Jörgen Petersson in Sweden.
answered Mar 21 '18 at 03:37 PM
Hi~ 1. Yes, that's correct. 2. Cloth can collide with environment, but only with StaticMeshes with mobility set to Static as well. (afaik)
Hope this helps!
Edit: To make environment collisions to work you need to check "Collide with Environment" check box in details panel of SkeletalMesh instance. Also keep "Collide with Attached Children" off, idk why but it breaks environment collision. Perhaps someone else can explain this behavior better.
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