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Project compiles shader every single time it opens a level.

My project compiles shader every single time it opens a level. It takes forever... it never used to do this. Is this a bug introduced with 4.18? Or is their another explanation?

Product Version: UE 4.18
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asked Jan 01 '18 at 03:30 AM in Bug Reports

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kurylo3d
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avatar image CJS30 Jan 07 '18 at 01:46 AM

Same issue here. Terrain shaders compiles every time I open the level.

avatar image kurylo3d Jan 08 '18 at 09:20 PM

I feel like this started when i installed the substance plugin, but i cant be sure... it also recompiles shaders on standalone play mode!

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1 answer: sort voted first

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answered Jan 03 '18 at 10:42 AM

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Dobrodukh
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avatar image kurylo3d Jan 03 '18 at 12:35 PM

try upvoting my question... maybe they will look at it more. Not quite sure how that up vote system works... lol

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