servertravel in 4.18.2 doesn't work with seemless travel enabled
For reference, I am following the tutorial series for blueprint multiplayer, currently at end of video 15. I have a nearly identical project to the tutorial project, bar the fact that I'm running this on a much more recent UE4 version.
This seems to be a problem faced by others I know as well. Is there another way to bypass this restriction? At the moment I either have to choose between
both current options do not work for me.
SIDE NOTE: Seemless travel seems to be the cause also behind a certain crash when I connect 1 client to the same lobby, change their character class, and THEN connect with player2 with advanced sessions in video 24 of the same tutorial series. But I have yet to confirm this 100% in order to post it on its own.
Seamless travel is only supported in standalone, you can't test it in through PIE(Play In Editor).
answered Mar 28 '18 at 01:50 PM
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