For reference, I am following the tutorial series for blueprint multiplayer, currently at end of video 15.
I have a nearly identical project to the tutorial project, bar the fact that I’m running this on a much more recent UE4 version.
This seems to be a problem faced by others I know as well. Is there another way to bypass this restriction?
At the moment I either have to choose between
- a- seemless travel… that never
travels anywhere…
or
- b- travel to another map that takes
~5s prep time,
both current options do not work for me.
SIDE NOTE: Seemless travel seems to be the cause also behind a certain crash when I connect 1 client to the same lobby, change their character class, and THEN connect with player2 with advanced sessions in video 24 of the same tutorial series. But I have yet to confirm this 100% in order to post it on its own.
Thoughts?